I’m in. Time to dust off Rifter.
Post your controller script. The info you want should be in there.
Done Malkalypse: Other helpful features would be the ability to control the number of sides, as with enabled rendered splines Adjustable …
Malkalypse, I got your email from ScriptSpot. global WERSplinesArray = $Line* as array global WERNumSplines = WERSplinesArray.count withundoof…
It’s possible. One of Bobo’s CD’s covers some of what you are looking to do.
I’m up to version D if anyone is still interested in it.
Yep definately the way to go. Thanks for reminding me that if it doesn’t work on the object perform the operation on a variable referencing the object…
Excellent Eric! [left]mod1 = (bend name:”mod1″) addmodifier obj mod1 deleteModifier obj mod1[/left] Much appreciated. That’s exactly what I’ll d…
Thanks. I wish I could post the offending code but I was so frustrated I deleted that line. I did try max modify mode. I’ll try your solution PM and …
Wow. You’re skipping to the back of the book already. You must be one of those people that reads the last page of a book first to see how it turns out…
Never mind. I got it all working now without voxels. I just used theCopy as the soft selection object.
I just want to clarify exactly what we’re talking about here. 3 spinners total. 1 for voxel size that does not need screen update. Shouldn’t matter …
I’m going to change tactics on the select center. I’ve been thinking about the soft selection from the center vertex and this wouldn’t work for most s…