Aahhhh! Thanks a lot! Weird that I got no warning though. I will update my Ultraedit file, I think it might contain a very old list of reserved names…
I’ll PM you the version of the script that errors out – hope you can find out what it is Rune
Hi! It’s not really a scene, it’s a rather big script that I’m writing that creates a branching tree. The piece of extract code here is the part that…
The thing is, if I remove the newAngle part and just do this: in coordsys segment ( newBranch.rotation = (eulerAngles 0 90 0) rotate newBranch …
Thanks again Bobo – I will try out your code (and take a proper look at Matrices with your DVD)! Cheers, Rune
Bobo: See my signature! Btw, each node has a .dir property which is the Z axis (.row3) of the matrix. Very easy to both get and set. Set .dir to a…
Hehe! I’ve been thinking about that for some time now – I’m planning on ordering that DVD when my next Turbo Squid payment ticks in Rune
Thanks for that fast answer, I will try that straight away! I haven’t managed to get my head around matrices yet. There’s seems to be some mental blo…
Yess! I finally got my method working OK. I need to be very strict on the target surface being a mesh, and nothing else. And by attaching helpers and…
Thanks MerlinEl, but I think I am going for attachment controllers. The underlying surface is deforming quite a lot, so I think direct face attachment…
Ah, seems like I did something wrong with the face index. This takes care of the object position: From this… attachKey.face = intersectArr[2] attachK…
Thanks, I will see if your script contains something to help me out. I’ve written something on my own, but there is one thing missing to make this wor…