I am having a hard time cracking through to the Edit_Mesh() modifier. I can’t seem to access its mesh property or find any other method for setting it…
Hi again Johan, and thanks for the fast answer Actually, I didn’t know that the EditMesh mod supported vertex colors, I assumed it ignored them, lik…
Great – I found it! By adding F7|IDM_COMPILE| to the user defined keys list, I won’t have to deal with accidental keypresses again
I’m (sometimes) good with vectors, and now that I bought the Matrix Explained DVD that Bobo did, I hope I can finally get to understand matrices as we…
Hi there Johan, In this case it was easy, I could just pick the position of the next bone in the chain But here’s a piece of code that might do the…
I solved the problem using vector math instead, creating a vector from the start to the end of the bone, and calculating the angle from that.
Shame it doesn’t work properly, yeah. Wired and expression connections are excellent, but for some connections a proper scriptable reaction controller…
Hi, I am writing a scripted version of the Leg rig on the CG Academy DVDs, and came across the same issue about scripting reaction controllers. I foun…
Hi Martijn, Thanks a lot for answering. This sounds a bit too much for me at the moment, so I think I will find a workaround instead using the exist…
Very cool stuff in this thread! I have to testify that I’ve been working on a tree/branch generator myself, which will also be able to grow along surf…