Thanks for the answer, I’ve manage to do it using the gw.Polyline function. Two questions though: Is it possible to draw in a viewport that is not …
Thanks for the idea, first tests seem to work fine
Don’t forget about the wpf controls System.Windows.Controls Namespace
polyop doesn’t work on Edit_Poly modifier, only on Editable_Poly
That’s just sad… But thanks for the answer
I’m definitely interested in anything you can share in C# (for 3ds max or not btw)
Very nice, thanks for sharing ! One question though, why not putting this kind of method in a c# assembly instead of compiling it on the fly ?
Strange indeed, I was in fact trying to avoid the try catch… Otherwise, something simple that you could do instead, is to write your own .Net method:…
You can do it like that: fn IEnumerable arg = ( returnVal = false methods = (arg.GetType()).GetMethods() for method in methods do ( if method…
To store the state, do it like that : ( custAttrCA= attributes custAttr ( — this is the parameter block parameters main rollout:params ( …
I found the solution, it was the “setLifetimeControl control #dotnet” that was causing the issue…