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Joined: Feb 14, 2024
Topics: 8 / Replies: 17
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RE: 3ds max sdk

And since nobody’s mentioned it… the SDK is pretty old and crufty these days. It’s useful to know that because pretty much the only things that you’d …

18 years ago
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RE: Parsing XML with ActiveX Microsoft.XMLDOM

Hey Charles, You can destroy the rollout that houses the ActiveX control and it will still be accessible. We do this by putting our instances of the …

18 years ago
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RE: Getting attached node in scripted plugin

Well, I used refs.dependents this and that seemed to do the trick. I dont think it can always give you the “exact” node if you have several instance…

18 years ago
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Replies: 2
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RE: Storing user structs in custom attributes

But then does an instance of that struct get saved in the CA when the max file gets saved? Like, say you want to save an array of testStructs in your …

18 years ago
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Replies: 2
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RE: What does "reset scale" actually do?

we deal with bad node scale all the time in game pipelines, and game artists get used to resetting their Xform regularly, mostly since they like to us…

19 years ago
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RE: using callbacks to stop a node from being deleted

this is way hacky, but you could force an undo.

19 years ago
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RE: Custom Attributes and assemblies

i dont know the specific answer to your question, but you might have better luck if you implement the head of the assembly as a pluginscript instead o…

19 years ago
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Replies: 1
Views: 16
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RE: Fast object attach?

Thanks for the reply Bobo. Actually, I was already employing the methods in that tip. However, I was screwing up in a new and improved fashion. After…

20 years ago
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RE: Fast object attach?

Oh, BTW, I don’t care about materials. I know that sorting through materials and doing the right thing can eat up a bunch of time. I just want a singl…

20 years ago
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Replies: 4
Views: 18
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RE: Dependency Loop Workaround?

ok so I found $.handle, which returns a unique ID for a node. Is this safe to use for the above purpose? If it ever changes that would be bad. seems…

20 years ago
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Replies: 1
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