I’m having some trouble getting this scripted helper objects to work. Basically I want a scripted plugin to be able to use it’s own helper object. S…
You’re right, there are different ways to interpret his question…did he want to create a helper object for using in the scene, or as a plugin…
I just downloaded that Ghost plugin but it doesn’t seem to do this at all, it just makes a non-renderable version of the mesh…it does not generate the…
I made the same thing, PEN – but there are a lot of exceptions and things it doesnt do. would you be willing to share that?
Almost exactly what you said, except I don’t want to rotate in the plane that is defined by the object’s dir, but rather the plane that contains the o…
No, let me clarify. I am not talking about the plane that is defined by the normal…I am talking about the plane that contains the two points which is …
Josh, the lightning script is awesome! (ever think of making it animated? ) Still, I think you guys are just being stubborn about VMS…if you just us…
Nice detective work…I was half expecting to read “and my 3rd bug is that it keeps deleting the last few characters”…but that would just be too funny. …
I find VMS very helpful for laying out the UI…it’s much better than, say, drawing a mockup in paint and then measuring the coordinates of each element…
You’re gonna have to use these funcs: meshop.getVert [size=1]meshop.getMapVert [size=1]meshop.getVertsUsingFace [size=1]meshop.getMapVertsUsingMapFac…
Hi ZBuffer, I’m having difficulty understanding your question…the UV unwrap editor automatically selects shared TV’s
You are correct
Something else to keep in mind when using fileIn: Normally the compiler will use the most recently defined version of a function/struct, which allows…