stuh505
@stuh505
New Member
Joined: Feb 14, 2024
Topics: 40 / Replies: 181
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RE: helper objects

I’m having some trouble getting this scripted helper objects to work. Basically I want a scripted plugin to be able to use it’s own helper object. S…

20 years ago
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RE: helper objects

You’re right, there are different ways to interpret his question…did he want to create a helper object for using in the scene, or as a plugin…

20 years ago
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RE: helper objects

I just downloaded that Ghost plugin but it doesn’t seem to do this at all, it just makes a non-renderable version of the mesh…it does not generate the…

20 years ago
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RE: helper objects

I made the same thing, PEN – but there are a lot of exceptions and things it doesnt do. would you be willing to share that?

20 years ago
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RE: Rotating "down"

Almost exactly what you said, except I don’t want to rotate in the plane that is defined by the object’s dir, but rather the plane that contains the o…

20 years ago
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RE: Rotating "down"

No, let me clarify. I am not talking about the plane that is defined by the normal…I am talking about the plane that contains the two points which is …

20 years ago
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20 years ago
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RE: Visual MAXScript: Does it actually save time?

Josh, the lightning script is awesome! (ever think of making it animated? ) Still, I think you guys are just being stubborn about VMS…if you just us…

20 years ago
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RE: Visual MAXScript: Does it actually save time?

Nice detective work…I was half expecting to read “and my 3rd bug is that it keeps deleting the last few characters”…but that would just be too funny. …

20 years ago
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RE: Visual MAXScript: Does it actually save time?

I find VMS very helpful for laying out the UI…it’s much better than, say, drawing a mockup in paint and then measuring the coordinates of each element…

20 years ago
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RE: Unwrap: how to select shared vertices ?

You’re gonna have to use these funcs: meshop.getVert [size=1]meshop.getMapVert [size=1]meshop.getVertsUsingFace [size=1]meshop.getMapVertsUsingMapFac…

20 years ago
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RE: Unwrap: how to select shared vertices ?

Hi ZBuffer, I’m having difficulty understanding your question…the UV unwrap editor automatically selects shared TV’s

20 years ago
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20 years ago
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RE: The simplest bug ever

Something else to keep in mind when using fileIn: Normally the compiler will use the most recently defined version of a function/struct, which allows…

20 years ago
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