I know that this sub object mode is showing texture sub-objects instead of mesh sub-objects, but when dealing with edges or faces I think these are th…
But the relationship of mapverts to meshverts is many to 1, so why do you go through each map face instead of just picking the first one?
Thanks. It was just a sample object, a sphere. I could use this function, but I’m not clear on what’s wrong with the way I tried to do it. [left]I…
You can use undo off() and then later call undo on()
Interesting idea… You could use the Substitute modifier on the objects (set to display in render only). Then, you could add a pre-render callback th…
Cool, worked for me suggestion: have a button to move the uv’s of each object so that they are not overlapping with the other objects.
no problem, I’m glad you brought it up because I have been doing it myself too!!! you know about passing by reference with & too, right?
So for functions it is important, but for instance in a struct, the variables are declared simply by listing them…so you do not need to say “local” fo…
Yes, this is why you want to declare local variables used in functions as local. To explain this, I will show you what MAX Script sees: fn myFunct…
Wait, I didn’t answer your question properly – if you still declare the variable before using it but simply omit the local, then I think this will sti…
If you don’t declare it explicitly, it will first check to see if that variable is already in existence, and if it is it will attempt to use the exist…
Probably the object gets deselected at some point during your script, which is why people are telling you to store the selected object into a variable…
I geuss i just need to know how to get the info from each cell in excel jman just told you. instead of saving as xls, save as csv…you can continue …