thanks, I got as far as to figuring out what you mentioned. [edit] I found this: It’s doing the opposite of what I want, but it’s easy to reverse.
I’m looking for something similar, what I want to do is to programmatically keyframe all vertexes through c++ over time. Either through manipulating …
Are you sure you are coping them into the correct folder and have edited the file with the correct path as the readme says? 3dsmaxPluginWizard.ico …
You are 100% sure you have the path set correct in the vsz file? On mine its: Param= “ABSOLUTE_PATH = c:\Program Files\Autodesk\3ds Max 2015 SDK\max…
If you are on windows x64 then it’s here: C:\Program Files (x86)\Microsoft Visual Studio XXX \VC\vcprojects\ XXX is the visual studio version number…
Rendervue project works, so I’ll use that as my project template. I did not try that one before, so thanks for pointing it out.
I have not tried the one you mention, I’ll give that one a try and report back.
This is a known thing when it comes to this type of batch processing. Max cannot just ‘unload’ all the ram it has been using, so it will be higher the…
I’m not sure about the latest comments, but it does work for me as-is, so I’ll just stick to it for now
I solved it with the Igame Wrapper. It was easy to use it in the existing code since I just had to send in the Inode, I did not have to change anythin…
Thanks to both of you for the useful information. I’ll check on both solutions when I get back to the office tomorrow morning.
4600 lights should not make max completely lock up either. I have scenes with 10-50.000 objects that does not lock up max (all though it’s slow). I ca…
denisT Thanks for your valuable info I too love working on solving things like this.