stigatle
@stigatle
New Member
Joined: Feb 14, 2024
Topics: 49 / Replies: 301
Reply
RE: Set vertex keyframes with C++ SDK

thanks, I got as far as to figuring out what you mentioned. [edit] I found this: It’s doing the opposite of what I want, but it’s easy to reverse.

10 years ago
Forum
Reply
RE: Set vertex keyframes with C++ SDK

I’m looking for something similar, what I want to do is to programmatically keyframe all vertexes through c++ over time. Either through manipulating …

10 years ago
Forum
Reply
RE: Visual Studio 2013 directory for SDK plugin wizard stuff

Are you sure you are coping them into the correct folder and have edited the file with the correct path as the readme says? 3dsmaxPluginWizard.ico …

11 years ago
Forum
Reply
RE: Visual Studio 2013 directory for SDK plugin wizard stuff

You are 100% sure you have the path set correct in the vsz file? On mine its: Param= “ABSOLUTE_PATH = c:\Program Files\Autodesk\3ds Max 2015 SDK\max…

11 years ago
Forum
Reply
RE: Visual Studio 2013 directory for SDK plugin wizard stuff

If you are on windows x64 then it’s here: C:\Program Files (x86)\Microsoft Visual Studio XXX \VC\vcprojects\ XXX is the visual studio version number…

11 years ago
Forum
Reply
RE: 3dsmax 2015 SDK renderer plugin issues

Rendervue project works, so I’ll use that as my project template. I did not try that one before, so thanks for pointing it out.

11 years ago
Forum
Reply
RE: 3dsmax 2015 SDK renderer plugin issues

I have not tried the one you mention, I’ll give that one a try and report back.

11 years ago
Forum
Topic
Forum
Replies: 3
Views: 44
Reply
RE: Keeping Max memory clean & lean during batch preview render

This is a known thing when it comes to this type of batch processing. Max cannot just ‘unload’ all the ram it has been using, so it will be higher the…

11 years ago
Forum
Reply
RE: [SDK] Get the MorphControl from Morp modifier

I’m not sure about the latest comments, but it does work for me as-is, so I’ll just stick to it for now

11 years ago
Forum
Reply
RE: [SDK] Get the MorphControl from Morp modifier

I solved it with the Igame Wrapper. It was easy to use it in the existing code since I just had to send in the Inode, I did not have to change anythin…

11 years ago
Forum
Reply
RE: [SDK] Get the MorphControl from Morp modifier

Thanks to both of you for the useful information. I’ll check on both solutions when I get back to the office tomorrow morning.

11 years ago
Forum
Topic
Forum
Replies: 8
Views: 27
Reply
RE: 3dsmax does not response when reset or load

4600 lights should not make max completely lock up either. I have scenes with 10-50.000 objects that does not lock up max (all though it’s slow). I ca…

11 years ago
Forum
Reply
RE: 3dsmax does not response when reset or load

denisT Thanks for your valuable info I too love working on solving things like this.

11 years ago
Forum
Page 7 / 24