It sounds like the opposite of what I wanted, but I’ll do anything to make it work, because I’m really tired of dealing with that now (spent a lot of …
No, it’s not a exporter. it’s a renderer for max (like mentalray\iray) that I’m coding. And you define the mesh with the library that does the render…
Could this be related?: [left] Changing the render scene dialog settings via MAXScript should be done with the actual render scene dialog in a clos…
I agree with all of this. One thing I really miss is the ability to work on multiple scripts at the same time, split view.
If you are going to use c++ functions from maxscript then your best bet is to use the 3dsmax SDK and ‘Function publishing’. You then make a plugin…
I was in the same boat as you some years ago, and today I code c++ plugins each day both at work and at home. It’s not easy to get into, and as you s…
The unicode stuff is mostly relevant when dealing with strings and such. you can fix that by using some defines, for example this function, that let’s…
(make sure you have a full backup of your whole project before you start messing with this) It’s a lot of work, but typically what you do is to create…
Sounds strange, but does not surprise me either. All though – I think the best way to figure it out is to run it with debug on. set breakpoints and se…
Another thing I want to suggest you could do, is to put your code on for example github, then start a thread here, then start working on it and ask ab…
Very nice to see other open source 3dsmax developers, I too do this. My current project is : I have bookmarked your repo, and I’m now watching it, I…
There might also be other ways of dealing with it, as you say it looks fine once you switch back\forth, so maybe just a ‘refresh’ call to the GUI is n…
The 3dsmax python documentation covers what you need:
it does not seem like it, but maybe you can use the “fileversion” parameter? All the parameters are listed here: