stigatle
@stigatle
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Joined: Feb 14, 2024
Topics: 49 / Replies: 301
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RE: SDK Renderer – normals + smoothing group problems

It sounds like the opposite of what I wanted, but I’ll do anything to make it work, because I’m really tired of dealing with that now (spent a lot of …

10 years ago
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RE: SDK Renderer – normals + smoothing group problems

No, it’s not a exporter. it’s a renderer for max (like mentalray\iray) that I’m coding. And you define the mesh with the library that does the render…

10 years ago
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RE: Set output file for render

Could this be related?: [left] Changing the render scene dialog settings via MAXScript should be done with the actual render scene dialog in a clos…

10 years ago
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RE: MAX Script needs revision!

I agree with all of this. One thing I really miss is the ability to work on multiple scripts at the same time, split view.

10 years ago
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RE: Loading c++ DLL into MaxScript

If you are going to use c++ functions from maxscript then your best bet is to use the 3dsmax SDK and ‘Function publishing’. You then make a plugin…

10 years ago
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RE: 3DMax SDK Classes

I was in the same boat as you some years ago, and today I code c++ plugins each day both at work and at home. It’s not easy to get into, and as you s…

10 years ago
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RE: [SDK] Plugin compiling for each 3ds max version

The unicode stuff is mostly relevant when dealing with strings and such. you can fix that by using some defines, for example this function, that let’s…

10 years ago
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RE: [SDK] Plugin compiling for each 3ds max version

(make sure you have a full backup of your whole project before you start messing with this) It’s a lot of work, but typically what you do is to create…

10 years ago
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RE: Max SDK – Importer: Very slow when run from File–>Import, fast from Maxscript

Sounds strange, but does not surprise me either. All though – I think the best way to figure it out is to run it with debug on. set breakpoints and se…

10 years ago
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RE: SDK Plug-in Developer Mentor?

Another thing I want to suggest you could do, is to put your code on for example github, then start a thread here, then start working on it and ask ab…

10 years ago
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RE: Max SDK – Updating control in dialog

Very nice to see other open source 3dsmax developers, I too do this. My current project is : I have bookmarked your repo, and I’m now watching it, I…

10 years ago
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RE: Max SDK – Updating control in dialog

There might also be other ways of dealing with it, as you say it looks fine once you switch back\forth, so maybe just a ‘refresh’ call to the GUI is n…

10 years ago
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RE: Starting Python in max?

The 3dsmax python documentation covers what you need:

10 years ago
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RE: Get FBX plugin version ?

it does not seem like it, but maybe you can use the “fileversion” parameter? All the parameters are listed here:

10 years ago
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