I have the same issue in Luxmax (Luxrender max render plugin). It could be that in other renderers they thread it, so that the preview generation is …
I have not implemented this myself yet, but I noticed (while implementing material preview) that the ‘open’ function has a parameter that holds all th…
Correct, that’s the code where I fill in and update the buffer.
I do this in ‘Luxmax’ ( ) render plugin. It works a bit different then what I understand you think. The render buffer is simply a bitmap, and it’s t…
If you want – you can email me directly (see contact on my home page)… I like to share what I know, and learn new things. And developers are not easy…
I work on renderer plugins as well, I work on ‘s LuxMaxrenderer plugin. If you compile the plugin with 3dsmax 2015 SDK then it will work in 2016 wit…
I did not think of that Klvnk, I’ll do that in my own code from now on.
for a int, you would to: int i = 10; mprintf(L”Here is the int: %i “,i); float i = 12.3; mprintf(L”Here is the float: %f “,i); //String…
I see, I’ll look through there and post the code I end up with here when I’m done. thanks!
I need to ask one more thing, the bool works, but how do you know which slot it’s currently previewing? I also need to create the material of the slot…
Ah, thank you, that was exactly what I needed. Not easy finding all these small things in the SDK.
Why don’t you post the solution then? Others might look for the same later on