stigatle
@stigatle
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Joined: Feb 14, 2024
Topics: 49 / Replies: 301
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RE: C++ and C#: accessing custom c++ class function from c#?

You have to wrap the function to make it work in c#, but i have not seen any example doing this with max SDK, and I have never done that myself either…

8 years ago
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RE: Render a scene after changing the maps in the material – all remotely

Indeed possible. Some scripting and some external tool\script that monitors the folder where the texture is placed is needed, but this should not be …

8 years ago
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RE: MCG … The Good, The Bad or The Ugly?

I have to admit I do not use it in my workflow. I still use maxscript \ SDK (been using 3dsmax daily the last 16 years). I’ve never gotten used to th…

8 years ago
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RE: Create new directory in file path?

You can use something like this: It will tell you if the path does not exist, and ask what you want to do. directoryPath = getFileNamePath rendOutput…

8 years ago
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RE: maxscript uniquename not giving different numbers

Do it this way: for i in selection do i.name = uniquename (“Thing_” + (getFilenameFile maxFilename) +”_”)

8 years ago
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RE: SDK issues – plugins GUI\name does not show

Found the problem. I’ll answer here if someone else has the same problem. I compile to the 3dsmax ‘plugins’ directory. I randomly now saw that inside…

8 years ago
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RE: SDK: Output string variables to the maxscript listener?

Try: mprintf(L”ob->GetObjectName: %s “,ob->GetObjectName()); (Note the L in there).

8 years ago
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RE: [SDK] Porting to Max 2014 and Older

The basic procedure is this: Create a full backup of your project before you start this! Create a new configuration for Visual studio (up at the top…

8 years ago
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RE: [SDK] Use A EDITTEXT to represent in UI a TYPE_INT_TAB

Here is one example of how you can get it from a scripted modifier, I’ve tried to explain it a bit. you might have to adapt it. but this together with…

8 years ago
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RE: [SDK] Use A EDITTEXT to represent in UI a TYPE_INT_TAB

if I remember correctly, the stringtab is just as a array. So what I’d do would be to fetch the stringtab data, make a string from that, separate each…

8 years ago
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RE: Deploying a renderer plugin

Thank you for sharing that solution, that seems very elegant. I’ll try and do the same on my end too, makes the install more clean.

9 years ago
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RE: Deploying a renderer plugin

The dll for the renderer has to go in the root 3dsmax folder, then you have to edit the ini file for the user and add the path somehow. The info here…

9 years ago
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RE: SDK: Unsavable or self-deleting objects if conditions are not met?

You might be able to do a ‘pre-save’ callback, and detect right before max wants to save. then you can remove the nodes, and create them again afterwa…

9 years ago
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RE: SDK plugin instability with rapid input

There is a great guide for writing stable plugins here: That being said – I think first you should run it in either debug mode, or release mode thro…

9 years ago
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