post some sample text, then we’ll help out. It’s a very easy script task. how many objects are we talking about? thousands?
code worked like this here: It moved the slice plane to where the plane object is located. Do you want it to work this way – or the other way around?….
Multithread in maxscript: Also since we are in on the topic, I did something different to attach massive scenes, I exported as obj, then imported b…
this can be done in pure maxscript. we’ve done this in a renderer we develop (open source.). this script here is used to SEND commands from 3dsmax to…
thanks, I’ll keep it in mind. the value is int (it’s my own value 0-100). spinner value type int.
this works perfectly! Mtl *objmat; objmat = node->GetMtl(); for (int i = 0, count = objmat->NumParamBlocks(); i < count; ++i) { IParamBl…
thanks, I think I got it now, I’ll implement it a bit later or tomorrow, thank you for the help once again. (I’ll post again when I got it working).
thanks dennisT, that code was slick… (worked too). Do you know how I can extract the value? (Is it something obvious that I’m not seeing?).
I’m getting closer. I now find my my variable in the material, but I don’ know how to ‘extract’ the value as a string. the messagebox pops up when exp…
thank you, that seems just like what I needed!
Here I modified original code to make it save 800×600. It copies the viewport image and pastes it into a 800×600 bitmap. I don’t check aspect ratio or…
I do it like this: view_size = getViewSize() –get’s the current viewport size anim_bmp = bitmap view_size.x view_size.y filename:(“C: est.bmp”) d…
also remember to check the settings when someone uses Nitrous, it has it’s own settings for the view. (wireframe view, realistic etc). so remember to …