You can use this in your maxscript if I’m correct. (.net). I cannot help you with the dotnet stuff – since I do not use it myself. But I figured th…
thank you DenisT, I’ll implement it this way, and report back. I’m very thankful for all the help and knowledge you share.
I’m running into a new problem with the faceUV. what I want to do is the following: Get the UVface from the mesh, get the uv pos, and the uv vertex i…
I’m not sure, (I’m just exporting 1 singe object at this time). either way if so then I’ll just multiply by object’s transform etc.
got it now! i fixed my first loop: for (int i = 0; i < mesh->getNumVerts(); i++) { Point3 vert = mesh->getVert(i); fprintf(file,”<p x=\”%…
hi denisT, that gave me the exact same result So now I’m suspecting that it’s my first loop that might be wrong…?
almost got it solved by doing the following: I did the following: DWORD vertIndex[3]; for (int f = 0; f < mesh->getNumFaces(); ++f) { Face*…
thanks, I had no idea it had to be done that way. It just was strange to me because I expected it to output what it said in the listener when activati…
the dialog does not respect the #noprompt file when you use import function. for export it works, it shows a progress window, no interection. this is…
for now I worked around it. Initially I wanted each object as a obj file, but then I realized that I could do it by exporting to 1 big obj file inste…
when I try the above, it opens the ‘Obj import options GUI’. (3dsmax 2012 x64). This is what I want not to show up. I just want it to import it. I gu…
this might help you.