So it is something like tool. It replaces ObjB facess with ObjA with help of FFD 2x2x2. ObjA has to be created from top window or need ResetXForm. …
Would it be possible to put somewhere “ArrayFFDpos after i loop” to “copy of ObjA” for later use? Sometimes the orientation of created and moddified o…
Could someone help me please. the script in prew post works I am trying to do rollout with pick buttons. But then the script does not work. Where I am…
ObjA=$Box01 ObjB=$Plane01 FacesB = ObjB.getSelection #Face as bitarray –A operations addModifier ObjA (FFD_2x2x2()) ObjAFFD=OBJA.modifiers[#FF…
ObjA=$Box01 ObjB=$line01 –A operations addModifier ObjA (FFD_2x2x2()) ObjAFFD=OBJA.modifiers[#FFD_2x2x2] animateVertex ObjAFFD #all bo…
Sorry, this is a work of non scripter : A=Box lengthsegs:20 widthsegs:20 heightsegs:20 length:200 width:200 height:200 mapcoords:on pos:[0,0,0] …
This will select objects with unique names. ( if U have two $box01 objects it will select only one.) Sel= selection as array nam=for obj in Sel coll…
I was logged as someone else by mistake. So now I am back. Sorry ACEmax it will not happen again. I found only one way to do this script /at my level…
Coud any one help rollout ResetSkin “ResetSkin” ( pickButton btn1 “PickSkin” pos:[30,25] width:169 height:40 pickButton btn2 “PickAnyBone” pos:[…
But I found that when I use always_deform = off in script then I can change positions of bones without deforming the mesh. After that I turn it on and…
Sorry, I do not understund Your question. But there is only skin in the stack. I change position of bones. Mesh is screwed. If I click alwaysdeform of…
Thank U very much I try this :).