faces = #{} obj_faces = $.faces as bitArray obj_faces_arr = obj_faces as array obj_faces_count = obj_faces_arr.count Take faces as bitarray conver…
I used all from this side (except last For): So it s work of Vojtěch Čada. and it is working only with polyObj: faces = #{} obj_faces = $.faces a…
as far I know instances are instances. U can use “this” in script and get controller. Then use dependentNodes as in : (refs.dependentNodes this fi…
falloff map type:distance direction:object. create dummy somevhere up. set it as object. put right near far dist.
on end I have something workable . Kind of.
Wrong… Once again I was wrong. Sorry
To say the truth I do not know exactly what I need to get. I have two meshes one skinned mouse (with morphs and so on), second offseted mesh for hair…
U are right (U allways are). But if I may say:” The Japanese had already forgotten more neurosurgery than the Chinese had ever known”. So even if U …
Sorry once again me. It works but in this video (45 sec) when I rotate whole mesh there are some problems. On 90 degrees It looks like lag on 180 it i…
Thank U veeeery much .:bowdown:
I would like to create something like skinwrap in genome . Iam asking for math becouse I am soooo lost in 3d math, vectors, matrixes and so on. I fou…