so, i was reviewing my post & noticed way down there at the bottom… “currently active users vieiwing this thread – steev, bobo” … & i got gi…
weird… just found mention of the exact same bug here… maybe it’s not something i borked after all. if this is true, that’s a pretty significant overs…
thx ofer. i guess the good news is that it’s not a bug. the bad news is i’ve borked something up on my machine. well at least i know it’s local! th…
thanks bobo for checking. your response led me to another test of creating the scene, saving & restarting max. loading the saved file in a freshl…
also the same behavior happens if i do the same setup entirely by hand. bug? btw – max 2k9
figured it out, sort of… i tried this to wire to… $ExposeTransform01.baseobject.localEulerX localEulerX being the 2nd property in the baseObject – w…
works perfectly! thanks!
thanks! select $myObject works & i’ll go with it since it’s just a couple objects to work on. but it just seems super inefficient especially if i…
just figured it out… a rotation script value gets converted to degrees… ie: radToDeg .25 = 14.3239