ill check it out , thank you Denis for the quick response !
its good to know i did it the right way thanks again denis
damn it ! distance r.pos parent.pos <= MAXdis this works…al i had to do is add the .pos :banghead:
hey denis , last thing im trying to add a “maximum distant” for the ray so that after a certain distance from the parent , the result would be [0,0,…
thanks !! perfect :bowdown: just what i was looking for thank you denis .
thank you denis for the example , much appreciated i see how it works without the dependson function you can see in my file , that i tried something …
im using 2014 , but if it would work with lets say 2011 and above it would be best
just like this : on 01:34 very nice !
what i had in mind was something like shooting rays from object A , then collecting the vertices that got a hit from the ray hitting object B and push…