splinterD
@splinterd
New Member
Joined: Feb 15, 2024
Topics: 23 / Replies: 54
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RE: generate mesh from tracking points

ill check it out , thank you Denis for the quick response !

7 years ago
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RE: collision position script controller help

its good to know i did it the right way thanks again denis

11 years ago
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RE: collision position script controller help

damn it ! distance r.pos parent.pos <= MAXdis this works…al i had to do is add the .pos :banghead:

11 years ago
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RE: collision position script controller help

hey denis , last thing im trying to add a “maximum distant” for the ray so that after a certain distance from the parent , the result would be [0,0,…

11 years ago
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RE: collision position script controller help

thanks !! perfect :bowdown: just what i was looking for thank you denis .

11 years ago
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RE: collision position script controller help

thank you denis for the example , much appreciated i see how it works without the dependson function you can see in my file , that i tried something …

11 years ago
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RE: collision position script controller help

im using 2014 , but if it would work with lets say 2011 and above it would be best

11 years ago
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RE: push with another object normals ???

just like this : on 01:34 very nice !

11 years ago
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RE: push with another object normals ???

what i had in mind was something like shooting rays from object A , then collecting the vertices that got a hit from the ray hitting object B and push…

11 years ago
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