To be clear, I don’t need/want to do any maps. The thing that I need is somewhere similar to vector displacement map 3D (but not displacement map beca…
No, displacement are along normals like the 1D example I wrote above, More like vector displacement. Btw, does vector displacement occurs in tangent s…
Sorry, the example with B + (C-A) is not good, as it looks like you just add the difference. To imagine easier, I will bring a 1D example along the n…
what do you mean? 2D array of 2xn elements? if not I don’t think so, because max returns only one value from function, maybe getting variables by refe…
All non-static instances of the Value class family should be heap-allocated with the ‘new’ operator or one of the following intern() functions so that…
Take a look at MaxSDK Help, on MaxScript section and Casting/… subsection: Here is a casting example: Quote: one_typed_value_local(Array* rArray); …
FINALY Found it!!.. After 2 Months… CreateRWParamMap2() its even not documented… just sits there in iparamm2.h :banghead:
Thanks a lot! didn’t know that helium is stand alone. Isn’t helium used in krakatoa?
OK, I see no body answer, maybe the question is not clear. Let me try to reformulate my question: How do I need to create my node class so when I cr…
Good trick, Big Thanks! :bowdown: Solved! +rep
getPolyUsingFace doesn’t work or at least needs fine tuning of angle threshold that can be incorrect in some cases after vertex manipulation, also ab…
did that, but I need to shrink the selection because its selecting the neighbor faces too and one more problem with shrinking will be that having an …