spider853
@spider853
New Member
Joined: Feb 15, 2024
Topics: 7 / Replies: 39
Reply
RE: Additive Morphing

To be clear, I don’t need/want to do any maps. The thing that I need is somewhere similar to vector displacement map 3D (but not displacement map beca…

13 years ago
Forum
Reply
RE: Additive Morphing

No, displacement are along normals like the 1D example I wrote above, More like vector displacement. Btw, does vector displacement occurs in tangent s…

13 years ago
Forum
Reply
RE: Additive Morphing

Sorry, the example with B + (C-A) is not good, as it looks like you just add the difference. To imagine easier, I will bring a 1D example along the n…

13 years ago
Forum
Topic
13 years ago
Forum
Replies: 11
Views: 23
Reply
RE: Plugins – How to write?

what do you mean? 2D array of 2xn elements? if not I don’t think so, because max returns only one value from function, maybe getting variables by refe…

13 years ago
Forum
Reply
RE: Plugins – How to write?

All non-static instances of the Value class family should be heap-allocated with the ‘new’ operator or one of the following intern() functions so that…

13 years ago
Forum
Reply
RE: Plugins – How to write?

Take a look at MaxSDK Help, on MaxScript section and Casting/… subsection: Here is a casting example: Quote: one_typed_value_local(Array* rArray); …

13 years ago
Forum
Topic
Reply
RE: [SDK] Rollout in a dialog window for nodal interface

FINALY Found it!!.. After 2 Months… CreateRWParamMap2() its even not documented… just sits there in iparamm2.h :banghead:

13 years ago
Forum
Reply
RE: [SDK] Rollout in a dialog window for nodal interface

Thanks a lot! didn’t know that helium is stand alone. Isn’t helium used in krakatoa?

13 years ago
Forum
Reply
RE: [SDK] Rollout in a dialog window for nodal interface

OK, I see no body answer, maybe the question is not clear. Let me try to reformulate my question: How do I need to create my node class so when I cr…

13 years ago
Forum
Topic
Reply
RE: thePainterInterface problem

Good trick, Big Thanks! :bowdown: Solved! +rep

14 years ago
Forum
Reply
RE: thePainterInterface problem

getPolyUsingFace doesn’t work or at least needs fine tuning of angle threshold that can be incorrect in some cases after vertex manipulation, also ab…

14 years ago
Forum
Reply
RE: thePainterInterface problem

did that, but I need to shrink the selection because its selecting the neighbor faces too and one more problem with shrinking will be that having an …

14 years ago
Forum
Page 3 / 4