spider853
@spider853
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Joined: Feb 15, 2024
Topics: 7 / Replies: 39
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RE: Tangent Space Per Geom Vertex

Ok, just to make things clear. I understand the VNormal class (almost all except the strange thing inside the FindIndex method). I know that its doing…

13 years ago
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RE: Tangent Space Per Geom Vertex

I understood that VNormal has the calculations for tangents, But I don’t see any method here to get the tangets per vertex… I only see a method to get…

13 years ago
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RE: Tangent Space Per Geom Vertex

I though about it, but I don’t understand the GetTangentBasis( int faceIndex, int vertIndex, int faceVertIndex ) method… its needs a faceIndex, vert…

13 years ago
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RE: Tangent Space Per Geom Vertex

Ah, ok, thanks. Btw, do you know a method to convert from tvert index to geom vert? I see that in NormalMap sample its using some “magic” FindIndex th…

13 years ago
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RE: Tangent Space Per Geom Vertex

This is for something internal for some deformation in tangent space one more problem is that calculation uses 3 verts, 3 tverts, … but I’m doing it …

13 years ago
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Replies: 16
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RE: Plugins – How to write?

Do you need that Point3? Its an example from my plugin. #include “maxscrpt/3DMath.h”

13 years ago
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RE: Plugins – How to write?

Here is a peace of code from my SPH simulation for scripting plugin Value* SetupParticles_cf(Value **arg_list, int count) { check_arg_count(UpdateP…

13 years ago
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RE: Plugins – How to write?

cgneuling: I have tried now this code for a one dimensional array. But it doesn’t work either. 3ds Max closes when i call Test(5);: def_visible_prim…

13 years ago
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RE: Plugins – How to write?

I’m not sure why, maybe bad implementation I can’t test it right now, but there is another solution to use 1D array is 2D… basically you write the ar…

13 years ago
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RE: Plugins – How to write?

Float:: not FLOAT:: USE THE 2009 SDK CHM

13 years ago
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RE: Plugins – How to write?

#include “MAXScrpt.h” #include “Numbers.h”// for handling of MAXScript Integers and Floats #include “Arrays.h”

13 years ago
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RE: edittext as selection

nodes = Execute (“$”+edittest+”*”); nodes[i] – wall i select nodes

13 years ago
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RE: Additive Morphing

That’s interesting, Thanks, I’ll have a look Looks like a nice solution as its using all the edges. One thing I see here is that the matrix will not …

13 years ago
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RE: Additive Morphing

I think I found a similar problem with solution here:

13 years ago
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