Very fast and cool for a 2d and 3d case but im wondering if you need to specify the number of points as in the sphere question (i.e. a surface ) I hav…
Denis- Nifty! but im a bit thick, would you be willing to walk me through what all is going on? Thanks! -Michael
For sure. Its more for fun than general use though I like the interactivity that clovis has and to be able to save keys. Denis how might I go about …
Cool! nice to see another approach. Ill need to dive into it and see what you have going on. Id like to see what could be done about getting collisio…
em3- I didnt post it but Ill give ya a big thank you. Its great when you get to see other take on solving a problem. So, you effort is certainly appr…
Here is a version that uses pure dart throwing, slower than molasses in the dead of winter for large point counts but it works. The distance between t…
Denis would you be willing to take a stab at doing a pure rejection based version of this. I’m sure it would be faster than just relaxing the points b…
Oh I think I like yours better Its nice to see this is well traveled ground. Thanks for sharing. As far as voronoi partitioning do share as I haven’t…
Here is a purely brute force way to approach it, slow and clunky but im sure someone here could make it better -Michael ————————…
Sometimes it just takes starting from scratch… and someone that knows more than I do. As to whats next, I want to build a delaunay triangulation for t…
Anyone? Bueller. Anyone? Thanks -Michael