Good idea, but the same result. Possibly it is a deadend to change the camera position at rendertime. If someone has a better idea to render the same…
Not sure I understand why the script is rendering four times to produce the anaglyph preview? Two should be enough? Two are enough, right. It’s just…
@MartinB Yes, we use shifted camera cones. This technique helps to avoid vertical disparities. These vertical disparities are one of the reasons why …
Hey Cg, thanks for the response. Indeed we do not “toe” in cameras. The script creates a new additional camera. This camera is specially created for …
The ‘Anaglyph Output’ is only a preview for people who dont have a 3D display and is not the final output. So, the script does exactly what it should …
Exactly. All glasses free 3D displays have a limited 3D volume. That´s what the 3 planes are indicating in the viewport. So, if you have some scene el…
Have you tried to watch it with an anaglyph glasses? This kind of preview is made to simulate the behavior of our 3D displays on a standard 2D screen….