I’m looking forward to taking MCG for a spin when I eventually upgrade Max. From my limited perspective, it looks like it doesn’t have as much animati…
DaveWortley: I wonder if Max 2017 will offer any hope with this when we see it next week… the early leaked screenshots show and entirely new UI… the…
That certainly explains a lot. (That and the simple fact that there wasn’t a significant competitor in the DCC space; I’m still amazed that they got J…
How do other DCC packages compare for this specific issue? Do Maya or MotionBuilder perform better?
Do the help docs not answer your question? From the docs (after searching for animationrange): The following 3ds Max system global variables are app…
Awhile ago I checked out Khan Academy for a primer on matrix math. I didn’t finish all the videos, but it was very informative and goes into the Why a…
Perfect! I suspected I’d need to store the data in the incoming merged node, and I was thinking custom attributes or some other method. I like the el…
Really impressive work. I’d love to be able to adjust trajectories like this. I’d love to see it in action on a bipedal character. Keep us posted on…
The complaints I’ve had (and other animators I know have had) with the traditional Reverse Foot setup is that simple posing of the foot isn’t as quick…
I believe the glaring file corruption issues have since been corrected. When CAT was first integrated into Max, it was buggy. Then ADSK did a rewrite …
re: CAT’s RG3 file. There were glaring issues in previous versions of Max in which updating via the RG3 could completely corrupt a file. I believe tho…
I may be mistaken on this, but I’m not sure CAT uses layer ranges, or at least not like script controllers. It’s my understanding that CAT layers are …
Is that even possible? I thought custom rollouts could only be appended.
You could use a simple for loop to check this. For example: for objects in YourObjectArray do if <expression> then objects.modifiers[#FaceExtru…