spacefrog
@spacefrog
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Joined: Feb 14, 2024
Topics: 21 / Replies: 384
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RE: how can use " as a character in maxscript

you have to “protect” special characters inside a string by putting a backslash in front of them like this: myString = “My name is \”Joe\”, got it ?…

10 years ago
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RE: Access User Interface Controls from another rollout

well – that was not too far off. First thing would be referencing the label text with its full name by adding the rollout name on testText changed …

10 years ago
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RE: Selection Region

For the selection mode ( fence, box , etc ) there is max cycle select and you can set to specific modes by the corresponding user actions actionMan…

10 years ago
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RE: Selection Region

current crossing/window state can be determined at least (MXS) GetCrossing() Don’t know about a way to change it via MXS without hacks though it’s e…

10 years ago
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RE: The most disappointments in th MAX

Klvnk: 2015 the when floating the command panel, rollups are clipped on the right and if it’s set to one rollup wide then there not enough room for …

10 years ago
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RE: Call anything cool recently added to MAX

Klvnk: We use to run comprehensive frame rate tests (some of our scenes have quite an overhead even for games) and all versions since 2010 have fai…

10 years ago
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RE: Call anything cool recently added to MAX

DenisT You started with a general claim ala “nothing cool for long time” and now you narrow down on MCG again, thats not what i’d call straightforward…

10 years ago
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RE: Is gw.text the only way to display text overlay in viewports?

Latest Nitrous sdk extensions allow custom overlay fragments being hooked into the display chain. Requires C++ sdk coded fragement but provides mxs i…

10 years ago
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RE: Call anything cool recently added to MAX

It definitely wasn’t any 3ds Max PM ( Product Manager ). It was more a problem in the Media and Entertainment management layer… At least that’s how i …

10 years ago
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RE: Call anything cool recently added to MAX

Nitrous and the whole technology beneath that drives it

10 years ago
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RE: Flip viewport camera position abotu the view plane

Just to finally report back: The method listed above does not mirror along the viewplane in any arbitrary user view, but always mirrors on the world …

10 years ago
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RE: Flip viewport camera position abotu the view plane

Ha ! Seems to do exactly the thing i wanted to achieve Thanks a lot for that snippet !

10 years ago
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RE: Writing text in bitmap

You could use the SVG engine that comes with the vector texturmap See the MXS example at the bottom of this page, titled “Using SVG To Render Text To …

10 years ago
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RE: The MCG Thread: Post Tools, Compounds and questions here!

denisT: ha-ha-ha… do we break your party? sorry… party is going, everyone has a fun… but who will tide it up tomorrow Na – was just nonsen joki…

10 years ago
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