Please guys report this bug – it might look small but i think it’s hideous ! In the mean time i had a look at the SDK source code ( samples/maxscript…
Oh – yes. those clever little scripts and plugins which autocreate menu entries on max launch. Nvidia’s PhysX startup scripts did that if you removed …
no – i simply missread your “I’m working with Max 2012 and Visual Studio 2010” as ” working with VS 2012 and VS 2010″ , which made me wonder why you s…
The problem with propertysheets is, that they don’t overwrite the project settings themself ( which are contained in the *.vcxproj file ). So it’s alw…
I would dispute that start learning programming with a language that is not strongly typed is primary a good thing. Another thing is that MXS’s does’n…
As with most extreme opinions, they to not really reflect reality. I find the line from Denis most funny, considering it’s targeted at Chris Johnson …
Not really… Rereading your post about the deadspaced frame ranges in Unity it looks like you have two options: either use Max’s trackview’s time manip…
IMHO Using multiple takes in one FBX is the better solution for Unity I too use Unity and wrote a script exactly for that purpose: export to multiple …
Well, as this is the scripting forum, why not write a little script ? change animationrange.start and animationrange.end export restore original ani…
Looks like display gamma is applied to UI bitmaps in Max 2016. Pretty sure this is totally undesired ? A workaround is setting it to 1.0 before rollou…
because maxscript first parses the code and creates the rollout and spinner ( using the current value at this time). After that it runs the code insid…
I’m not totally clear here: To you “download” scripts from the links found on scriptspot and host them on your site ? If yes – this would get you in r…
PolyTools3D: In Meshes, open edges are single, “shared” edges are double. Each face has allways 3 edges. Technically there are no shared edges, as …
How could that be the case when triangles can share edges and on the other hand the mesh can have “border” or “outline” edges?