metamesh: hey Josef, thanks for the reply, I remember asking that on the board but I couldn’t find it, I did a search a few times but that post didn…
Hey Alex does WM3_NumberOfChannels <your_morpher_modifier> not work for you ? BTW: i remember that you asked the question on the b-board too,…
Parts of it are in the SDK sample code ( EditPolyOps.cpp etc ), but the core functionality sits in MNMesh.FillInBorders() and that one seems not to…
Than the MaxFinder Utility source code will be of interest for you. Or if you can go the C++/CLI route, you could make use of one of the existing dotn…
You don’t have to deal with it yourself if you are inside 3ds Max Inside Max using Maxscript getMaxFileVersionData <Max filename> There ar…
Okay some silly code that might show that this is indeed an issue in realworld and it gets worse with each outer loop iteration ( function calc a b=…
No – as long as nobody can come up with real use case where this hurts performance in a realworld script i’m sceptical. And “major issue” would be if …
Denis: could you quickly come up with a real usecase where this slowdown gets in the way ? A thing people could run on an existing scene and see the …
Devs said that they implemented improvements regarding code safety etc …
denisT: could you check the performance for: please? Max 2016 SP3 1 >> time:189 OK 2 >> time:201 OK Max 2017 SP1 1 >> time:3…
Yes – nothing in that regard has happened – maybe you can stress that on the other board a bit more
Of course i do not argue about this being a serious slowdown – just posting about a suspicion Best way to get this things fixed is to report it ASAP -…
there is a new MXSCallstackCaptureEnabled context which can be turned off. Running the loop with this context off, doesn’t help much, but in general …
Max2016: time:177 Max2017: time:353 curious about your machine specs, mine is a i7-4930K @ 4.3GHz
miauu: I noticed several problems with MAXScript in 3ds Max 2017. issue 3. Find dialog(Ctrl+F) not works. Run it, enter the word you want to find, …