spacefrog
@spacefrog
New Member
Joined: Feb 14, 2024
Topics: 21 / Replies: 384
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RE: Is viewport in 'max preview' mode.

An idea would be installing an #preProgress callback which hides the gw label when triggered, and shows it again when the #postProgress get’s triggere…

11 years ago
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RE: set up 2 viewport with 2 different display settings

nope – not possible in Max , but sure would be a good thing I think there was talk about independent viewports during the whole XBR initiative, but a…

11 years ago
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RE: Skin: exclude selected verts?

Exclude vertices works with baked vertices too. You can’t paint weights for the specific bone if they are excluded. Not sure how mirroring works with …

11 years ago
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RE: Why can't I access the camera position during loop processing?

I think this is the classic use case for the at time context ?

11 years ago
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RE: test if macro is registered/installed?

coul you post a link to the solution you found ? It is always good if same questions in different threads have interlinks to the found solutions Spar…

11 years ago
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RE: How to get the state of a checkbox

You can use “windows.Sendmessage” to send BM_GETCHECK to the checkbox That returns the current state of the checkbox here’s an excerpt of some code i…

11 years ago
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RE: OMG, restore my mcr file version

if you evaluated the script it should have been placed to your “usermacros” folder By default this is somewhere in your users app folder, the final p…

11 years ago
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RE: MXS coding standards: UI

Funny – i fully agree with those 20 rules and they are pretty much what i’m doing when building/designing the UI. Maybe the spinner width part is a b…

11 years ago
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RE: MXS coding standards: UI

The poll is’nt very clear in the individual options … I voted for “make it look like Max”, but in reality i meant to vote for ” make it look like the …

11 years ago
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RE: callbacks change viewport

Just a heads up: There is a bug in Max 2014/2015 where the viewport callback is not triggered I reported this already, but better some aditional peop…

11 years ago
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RE: MXS coding standards: fn vs function

regarding the semicolon: When i started out investing more time in maxscript coding i did exactly that, i transfered my C#/C++ coding habits over to m…

11 years ago
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RE: MXS coding standards: fn vs function

Of course, but “fn” is a hacky acronym, no need to fall back to that kind of coding when “function” is also available …

11 years ago
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RE: MXS coding standards: fn vs function

I use “function” exclusively. Reason for this being that i agree with the newer programming style guides, where acronyms only should be used in specia…

11 years ago
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RE: Convert Units turned Off when importing.

Does’nt look so … From the 3ds import SRC in the SDK samples ( 3dsimp.cpp ) [B]static BOOL autoConv = 1;[/B] And it nowhere gets set to something f…

11 years ago
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RE: new usericons path what do you guys think?

In my expereience, the installer simply always installs that file with “UseUserProfiles=1”. Maybe it changes that when creating deploy packages or wha…

11 years ago
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