Did you have a look at my MXSEditor Plugin which exposes editor stuff to maxscript ? It allows to call most of the scintilla based commands via a simp…
For me it’s mostly the new forum/site design I visit here every day ( main Max section ) for a short glance, but the new layout and forum organizati…
In my viewport configuration i have set “Maintain Frames per second” to 0.01 . This should ensure that adaptive degradation never kicks in. I think th…
I’m fine with the general updated look, but the font looks unbearable and unreadble for me Is there any chance that it can be adjusted ( except using …
Looks like some new null/undefined check in unregisterRedrawViewsCallback maybe ? Anyways, having the first line throw the error looks correct and …
but the encrypting dotnet dll which comes embedded in the mentioned mxs encryption tool ( and which does the maxscript encryption in the end i presum…
For a starting point, you can install the free 3ds Max AssetLibrary tool ( ) It comes with a Dotnet Assembly MaxFileUtilitiesDotNet.dll in it’s insta…
You are iterating through all and every window on the desktop, even outside of max. I guess some safety measures implemented in maxscript over the cou…
PhysX/MassFX in Max installs a lot of scene loading callbacks. AFAIK those are all installed by one “init” script. Maybe you could find a way to quick…
ivanisavich: In 3dsmax 2017 or higher you can do: (((dotnetclass “autodesk.max.globalinterface”).instance).utilgetcoreinterface16()).showworldaxis =…
This option is only in the preferences window… no way via direct maxscript call or something So you have to open the preferences window ( via script),…
I modified the code to use the edit_normals modifier instead ( did not really check wether it really works correctly on the normals though, so better …
The slow operation here is setnormal() ( can easily be verfied by simply commenting it out ) It’s not the loop performance per se Noteworthy from the …
could even be solved by a postrender script which duplicates & correctly names the current rendered image, me thinks…
I would suggest to file a bug report