SONIC3D
@sonic3d
New Member
Joined: Feb 15, 2024
Topics: 1 / Replies: 4
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RE: Dynamically compiling an SDK plugin

Maybe I will write a sample about 3dsmax plugin with plugin enabled in my free time.

14 years ago
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RE: Dynamically compiling an SDK plugin

Hi,denisT: Maybe you have not understand what I mean.The structure of the unloadable plugin should be …—[SubPlugin1 of MyPlugin] …| [3dsMax]<—–…

14 years ago
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RE: Dynamically compiling an SDK plugin

Make your plugin be plugin based.And dynamicly load/unload the 2nd level plugins in your 1st level plugin.

14 years ago
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RE: Skin vertices

rikardo: How can I access the vertices that are associated to each bone, if these vertices are enveloped by the skinning modifier? I want to export …

16 years ago
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