try: for obj in selection do ( dummy name:(obj.name + “_original_object_location_DUMMY”) pos:obj.pos ) I think the reason yours isn’t worki…
I’ve been kind of curious about this as well, and it looks like I was on target with the approach I had in mind (though haven’t tried yet). Looking f…
What about vertex colors? Set the color by the height via maxscript? I’m not sure of how to set vert colors on a per frame basis, but I’m sure there’…
Don’t have max open to test, but I think u need to check x, y, and z individually. if $.modifiers[1].gizmo.scale.x > 1.3 and $.modifiers[1].gizmo….
I’d probably do something along the lines of merge/import -> move to old object’s location -> delete old object – on merge you have the option o…
Not sure what you’re looking for exactly, but you can get to an object’s modifiers via $Object.modifiers[index] where the index starts at 1, and 1 i…
Not my idea …it’s basically what they’ve got working up at Prime Focus
Actually – make it an exe, and replace the 3dsmax.exe, and allow it to take an argument (the max file when they double click it), then have that exe o…
It’s done before max loads actually with some sync tool – you could easily write a batch file to do this (xcopy perhaps) and then run max afterwards.
Yup, always off the network… of course it could be modified to work a number of ways… ie: if you decide to create a macro it could in fact create a lo…
At blur it’s a network repository of all scripts – which is under svn control. Developers have a local copy checked out that they can run in a ‘dev en…
shelllaunch @“c: hefolder hefile.exe” “” the last “” can be arguments such as a file to open or something
^ I’ve actually noticed the same thing, and reported it with my last file… thought it was just my script, and haven’t tested otherwise, but it appears…
No idea what’s using Qt in 2010… I’ll go through the new features at some point and see if anything breaks when there aren’t an Qt dlls to load. As …
Should be what you need – but in reverse – using a pflow script to update the transforms of your objects instead of the other way around.