PI3c3: ICE and VEX is designed for particle simulation. That’s not remotely true at all. VEX was originally used as the shading language in Houdi…
Hey Jordan, this isn’t useful at all – but turning off printing generally makes things a lot faster.
I don’t think so, but I don’t know for sure. It sounds similar to IronPython, and it’s more for using python code to access and run .net libraries, th…
foo = filterstring “pig_Neutral_RunCycle1_4_0611” “_” foo[1]
Isn’t that what you’re doing already? Every even one rotates forward, every odd rotates back…
“delete all of the geometry in my scene” delete geometry keep in mind that some things are in the geometry class that you might not think of “I n…
It’s because of the \ Use \ instead, or use an @ in front of the string
Yeah, that’s pretty easy on a basic setup… this should get you started …oh you should look up meditMaterials and also whatever kind of material …
listbox.items = #() ?
From the max help file on spinner control: range:[min,max,val] so what’s happing with your range:[0.9,1.1,0] is that the min value allowed (the va…
A decent solution I think would be to use the [include] options of the plugin.ini to point to a new version of your plugin, which would free up your p…
You could also do this with a mouse tool probably… just active the tool, and then start clicking objects, should be pretty straightforward to have it …
pretty sure all you need to do is switch: ” for o in objects where layerNames.name == myDropDownList.selected collect o ” with ” for o in objects…
Designer: thanks, that clears some things. If I understood correctly, although inheriting from geometryclass the object does not necessarily have to…
It’s an object, superclass is GeometryClass even. In max you have your objects, let’s say a sphere, and then you have the paramaters for that object, …