any help please on this simple problem ?
why when i unckeck the x y z movments in the inheret panel ( link info ) it rotates around world zero coordinates is there a way to override that ?
thnaks @Eugine_M i think am almost there the only problem right now is the when i try to move the dummy is speeding very fast not normal move like if…
i also tried doing it using this code when transform $Sphere002 changes do ( $Sphere002.pivot = $Box001.center ) which works great and even keeps…
i get this error
isn’t there a way through maxscript to make an object’s pivot always equals another object’s pivot ? if that is doable i think that would solve the pr…
unfortunatly the point also moves when i move the dummy so they are dependant
unfortunatly if i moved the dummy the sphere will move with it because of the link i need each one to not be translation dependant
i got it to work finally my knowledge is still lacking and am learning alot you solution was too much for me atm thanks alot you and denisT help alot
i can’t get the < body_string > to work it gives me errors whatever i do my macro work with a filein command that reads the <macro_script_bod…
sorry but i don’t understand how that will help i know how to define macro i just don’t want to write the macro scripts in my main script code i want…