you could loop to all objects and get there materials or submaterials if they got submaterials loop throu the submaterials then you can access each ma…
pimped your script a little bit ^^ you can select multiple objects now and i tested it with new created objects. no problems so far. try if its workin…
whats your script look like. did run in an equal case too. forgot to assign a variable at start. after the first run it knows and then it works. or so…
did a smal script comparing point3 coords for the uv weld selection. for small meshes its ok. but its sluggish. if the vertex count is to large its f…
ooops its a part of a script of mine. and as i dont want to write down everytime all the uvw stuff i create same vars with all uv stuff objUnwrap1=ob…
here is the script function should work. but its rather slow due the fact u cant weld the vertices directly. you have to open the uvw edit floater to …
thanks for the help are those options faster then the direct assignment via meshop.detach ? im not sure whats different and faster for large meshes …