I’ll preface this response by saying I realize I’m not necessarily being helpful and it’s just a workaround… but it seems to me like you’re looking t…
Customize > Preferences > Viewports tab > Uncheck “Display World Axis” (in the “Viewport Parameters” section) I don’t know if you can turn o…
why would this need to be scripted? select the object, right click on the scale tool button, and type in one million (or any other value for that mat…
Awesome guys, thanks much for the help to both!
yes, I just want to match the “acquire absolute” ability, so the target gizmo would match the source gizmo perfectly regardless of any parent object t…
Just an FYI on this, I was explaining the problem to one of our programmers yesterday, and right as I was getting to the point where it didnt work, it…
Just thought I should post another thank you. This thread just saved me a huge headache as I had a scene that was created with a script that used the …
here’s a quick and dirty scene, it’s not perfect, but depending on what your desired end result is this might work, or it would at least show you the …
LoL, are we doing your homework? Well, I’d attach helpers to a spline that serves as the rope/pulley’s path, and then use linked xform modifiers to …
nice timing Neil, I was struggling to find a good selectionRandomizer just yesterday, nice work and thanks!