SnipeyX
@snipeyx
New Member
Joined: Feb 15, 2024
Topics: 10 / Replies: 33
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Replies: 1
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RE: Move ojbects in a group to a specified layer

I’ll preface this response by saying I realize I’m not necessarily being helpful and it’s just a workaround… but it seems to me like you’re looking t…

17 years ago
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RE: Disable viewport title/axis?

Customize > Preferences > Viewports tab > Uncheck “Display World Axis” (in the “Viewport Parameters” section) I don’t know if you can turn o…

18 years ago
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RE: Is there a script for scale obj up million times?

why would this need to be scripted? select the object, right click on the scale tool button, and type in one million (or any other value for that mat…

18 years ago
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RE: UVW Acquire

Awesome guys, thanks much for the help to both!

18 years ago
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RE: UVW Acquire

yes, I just want to match the “acquire absolute” ability, so the target gizmo would match the source gizmo perfectly regardless of any parent object t…

18 years ago
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RE: UVW Acquire

Just an FYI on this, I was explaining the problem to one of our programmers yesterday, and right as I was getting to the point where it didnt work, it…

18 years ago
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18 years ago
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Replies: 8
Views: 27
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RE: weird path constraint problem

Just thought I should post another thank you. This thread just saved me a huge headache as I had a scene that was created with a script that used the …

18 years ago
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RE: Pulley system using solvers… etc

here’s a quick and dirty scene, it’s not perfect, but depending on what your desired end result is this might work, or it would at least show you the …

18 years ago
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RE: Pulley system using solvers… etc

LoL, are we doing your homework? Well, I’d attach helpers to a spline that serves as the rope/pulley’s path, and then use linked xform modifiers to …

18 years ago
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RE: SoulburnScripts Updated Oct 9th 2005

nice timing Neil, I was struggling to find a good selectionRandomizer just yesterday, nice work and thanks!

19 years ago
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