The prs controller doesn’t support keys. The keys are stored in its subcontrollers. So, in order to get the keys you should either go for: –Position …
Thanks MikieK, I got the same response from AD but it’s very frustrating that Ephere’s wrapper was supporting this functionality and since AD bought i…
tnx haavard! I didn’t know that. I saw in a video from sphere and they show a way to debug plugins using 3ds max, so you can add breakpoints as you no…
try this one fn getUnwrapElements myMod = ( if classof myMod == Unwrap_UVW then ( modPanel.setCurrentObject myMod subobjectLevel = 3 facesAr = for f…
your welcome! I’m glad it worked
Sorry for the delay I just got home… that seems to be work on Proceed pCont do ( count = pCont.NumParticles() for i in 1 to count where pCont…
Sorry, for some reason even after restarting my 3dsMax, is was keeping the old buggy file. Anyway, I think I fixed it.
I’m not sure if I understood right, but check this file. hope that helps [edit] sorry I’m getting an error
hm… unfortunately, since it’s a pick button, I only managed to enabled picking mode… I don’t know if there is any way to pick the object without click…
check this I think it will work for you too.
Unfortunately, it seems that MaxScript doesn’t expose this method.
I’m not quite sure if I understood exactly what’s your problem, but the “getnodebyname” function requires a string. That’s why you should give the obj…