hahahha yeah, right. Nice observation. He should take the normalized vectors and multiply them with the current vector’s length (just in case fromObj…
this one fixes the “random” rotation on the other axis fn alignToObj fromObj toObj axis offset:0 = ( –Store toObj transforms toTm = toObj.trans…
Cool, btw, if you want a more compact version with a bit more math, you can use this one too. fn alignToObj fromObj toObj axis offset:10 = ( dir …
So, something like this? fn alignToObj fromObj toObj axis offset:10 = ( case axis of ( “x”: ( fromObj.pos = toObj.pos fromObj.dir = toObj.t…
So, do you want to create something like pathConstraint? If yes, check this fn splineAlign mySpline splineIndex segmentIndex percent = ( pos = in…
do you mean the helpers direction? if yes, then $.dir
a quick fix could be rollout test_filename “test” ( fn fixName txt = ( invalidCharsAr = #(“/”, “:”, “*”, “?”, “\””, “<“, “>”, “|” ) f…
I suppose that if you want something generic the referenceReplace function will do the trick. Otherwise, I’m afraid that you’ll have to write your cus…
I’m not quite sure what you want. Do you want to make to nodes (e.g. spheres) as reference? I’m new to this stuff too, so the best way to find functi…
Great! You’re welcome!
try to download ephere’s wrapper. I’m on mobile, but I think that they have a 2010 version available for download. cheers, Nick
During my experiments to create plugins without the use of C++ (I don’t know C++), I’ve started looking the Autodesk.Max.dll (I have some C# experienc…
if you want to add a filtering by name too, change the first line from: Bip = for o in objects where classOf o == Biped_Object collect o to: Bip = …
Add a script controller on scale controller on the same object Create a variabled called “self” in the script controller and select “Assign Node”. In …
try this uvMod.getSelectedPolygonsByNode yourNode