sinokgr
@sinokgr
New Member
Joined: Feb 15, 2024
Topics: 19 / Replies: 146
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RE: recreate build-in ui controls

WOW that’s some really good looking code! thank you very much lo! You saved me from a lot of trail n error! Unfortunatelly I’m not sure if I can c…

13 years ago
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RE: recreate build-in ui controls

Thanks a lot lo!! I also found this very helpfull topic too().

13 years ago
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Replies: 27
Views: 112
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RE: Scripted plugin modifier

Thanks denisT, Unfortunately the tool I wanted to develop, couldn’t really work with custom attributes. But in any case thanks for your replies. Nic…

14 years ago
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RE: Scripted plugin modifier

so, no one have the answer on that?!

14 years ago
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RE: Scripted plugin modifier

I’m not sure if my previous comment helped you understand my prob… that’s why I recorded this vid to demonstrate it. Thanks

14 years ago
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RE: Scripted plugin modifier

in the sample code, I have this line… “print ($.modifiers[1].Unwrap_UVW.NumberVertices()) ” (It can be done with use “delegate” instead) It is suppos…

14 years ago
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Replies: 6
Views: 48
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RE: Module_Snooper_Interface

Tnx for your replies! magicm tnx for your reply. Didn’t knew that…

15 years ago
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RE: Module_Snooper_Interface

Yes, it is… But it doesn’t seem to work…

15 years ago
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Replies: 5
Views: 42
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RE: inMesh checker?

Yes, that was my first thought, but after a small talk that I had with a friend developer, he told and the other way that I’ve posted. I thought that …

16 years ago
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RE: inMesh checker?

Yeap… But from what you’ve told I thought that MXS had an specific option to check if the itersection was backside. Anyway thanks for your help. BTW …

16 years ago
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RE: inMesh checker?

Thanks both of you for your replies! Till know in order to check if a face was backside… I was adding a shell modifier with 2 material IDs and I was …

16 years ago
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16 years ago
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Replies: 7
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