way to get the world position of the vertex of any object without collapsing mdifiers: (getVert $.mesh vertNumber)*$.transform usually, only vertice…
I think its great!! … thanks erilaz hope I do manage to participate this time … been away from the challenge threads for long…
hi vicky There could be etter ways but this works for me: after the last line of your code, where you add the cust attrib to the modifier, assign con…
Well, this is something which has been around for donkeys years, and even tho’ Autodesk finds time to release multi-multi versions of Max, they simply…
ooops ! … a li’l while ago there was just a question and no replies !!
–function to get the pos at the times you require fn get3Pos obj = ( Pos3 = #() curT = currentTime Pos3 = (for i = -1 to 1 collect (at time (curT +i)…
You should have mentioned clearly if you are using biped or if the animations are plain geometry. In case of biped, I guess mixer is what you need.
use mesher on the particle and then try running the script on the mesher. shibu
I used to face similar problems with my scripts earlier, when I didn’t take care of my variables. When I started declaring/initializing them, the prob…
I haven’t tried this myself, but I read somewhere that if you send the .mse to autodesk and answer some questionaire regarding ownership, they could …
Hi vicky, you could use the script controller for the delays, and you could derive the dampening from a spring controller and add up both to get the r…
mine does something similar:
hi paul, thanks for looking into the file. when I tried the above method, the helper does take the vertex deformation, but with an offset. It neglects…