say sphRad is the radius of the sphere and posZ is the distance of the ring when travelling along the axis of the sphere then the value squareRoot(sph…
you could use a callback (which basically means detecting any desired event and then executing a function when the event occurs. ) In this case you …
haha … awesome, mate ! thanks for sharing
could you paste the results your listener gives for dist1 and dist2
A cheat to get the length of the wrist bone would be to temporarily change the number of fingers to 1, in the figure mode Then you could easily find t…
am not sure I fully grasped what you mean, but this is what I understand from your post: you need a new vector AD to be created angularly between AB …
I had written a simple script long back which does what you want (print onto listener) : You can go thro the script and make changes to get it work…
WHich version of max are you using? You shouldn’t use the object name directly. Create a variable within the script controller, assign that variable …
Among the duplicates in the scene, if the original object happens to be the one created/imported/merged first, then it should be easy to find him.
You could write a script which finds all the objects with same vertex count occupying the same position in world space. But then, this will also selec…
well, for starters, the most basic type of memory leak I found was if you simply use a loop to open a file, and reset max, and gc !! (I was opening th…
If by free you mean a slot whose material is not applied to any object, then you could use this : theDepNodes = #() theFreeSlots = #() for i = 1 …
You could also create a preRender callback function as per your requirement, and add it to the callbacks: callbacks.addScript #preRender [color=maroo…
never mind … I’ve decided to not go down the .fig file route … its too unchartered a territory! Using distances and setTransforms seems to be much bet…