eeexcellent! you guys just rock! thanks!!
mpf it works now. at first i had one function where i add bones and load the envelopes. now i made 2 seperate ones where i get an own pointer on a ski…
Helllo again! I kindof got it all working! Im basically saving all vert positions and then move the opposite side by the delta. Its all working on a …
If anybodies interested. here is the solution I think. r = copy $bone02.transform*inverse ($bone01.transform) t = copy $bone03.transform*inverse ($…
:wip: nobody?
Ive narrowed down the problem It always crashes if theres a spacewarp modifier in the stack – if not, it works fine. The weird thing is that for ex…
Thanks! Im pretty sure its working and its not a infenite loop :(. The thing is its pretty much starting a function on every face of the mesh. at aro…