ok , even though the same result still there , i am really eager to get that stubborn result no matter what ,
here s a the max file its max2011 you can see wat i mean by the teapot direction
ok to get wat i mean try to create plane and execute this code -you may change the name of the plane in the code- to distribute teapots on the plane ,…
still eager to know how u could achieve the above left side result HornBerger, it really matters for me as i am working on distributing a feather allo…
still eager to know how u could achieve the above left side result HornBerger, it really matters for me
thank you very much hornberger , thats really smart and easy didnt come to my mind to be such easy it worked fine with me
all that is nice would mind trying to apply deformation on the sphere ? like noise or something? try replacing boxes by teapot and watch the directio…
first of all it is mostly for render locally , my supervisor had a very stuffed shot of crowds that had to be rendered locally coz there was no free …
i think i did it ! ok , i needed to render each frame as separate regions and each region is saved and finally to merge these regions int one final i…
i got it after thousands of trials and errors and heres the code ( for m in (getClassinstances checker) do ( for y in (refs.dependents m ) do ( …
so far fine for u , but for me i m developing something that would look deep in any material and see if there s watever type of material and would cl…