i figured it out thank you , very much
oh my denis ! you are acting like chinese kong fu master ! i really did try it , what i ve done is just putting the LoadSaveAnimation.setUpAnimsForS…
ok done it butt no difference at all
i really did noticed that you may check my last code above , what i say : if you have added to your attributes 3 parameters blocks like this paramete…
ok the snag was just arranging the process of naming and selection just it , and i discovered it when i tried that out of the real code on small objec…
ok , i must over worked lastly , yes over 36 hours without sleep continuous work make real effect ,it was quite simple issue ,so here s a working sc…
Help …please !
Sorry writing from mobil didn’t see ur post , what you said is good. But the beauty of built in save And load animation is that you can map animation …
Still need help
local tempA=#() local tempB=#() local nameA=#() local nameB=#() tempo=amin ls1.items.count ls2.items.count —-ls1 a…
you denis saved me more than one time before so you can ask for whatever you want
thats fine but how about accessing that resulting array indexed member ? what i got is just #(1 :Trimesh) for example which is hard times to g…
i went through that load and save animation topics in max help , well let me say that it looks so annoying for me i found so many conditions and conf…