shalabology
@shalabology
New Member
Joined: Feb 15, 2024
Topics: 30 / Replies: 78
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RE: again save and load animation

i figured it out thank you , very much

13 years ago
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RE: again save and load animation

oh my denis ! you are acting like chinese kong fu master ! i really did try it , what i ve done is just putting the LoadSaveAnimation.setUpAnimsForS…

13 years ago
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RE: again save and load animation

ok done it butt no difference at all

13 years ago
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RE: again save and load animation

i really did noticed that you may check my last code above , what i say : if you have added to your attributes 3 parameters blocks like this paramete…

13 years ago
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RE: again save and load animation

ok the snag was just arranging the process of naming and selection just it , and i discovered it when i tried that out of the real code on small objec…

13 years ago
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RE: again save and load animation

ok , i must over worked lastly , yes over 36 hours without sleep continuous work make real effect ,it was quite simple issue ,so here s a working sc…

13 years ago
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13 years ago
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RE: again save and load animation

Sorry writing from mobil didn’t see ur post , what you said is good. But the beauty of built in save And load animation is that you can map animation …

13 years ago
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13 years ago
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RE: again save and load animation

local tempA=#() local tempB=#() local nameA=#() local nameB=#() tempo=amin ls1.items.count ls2.items.count —-ls1 a…

13 years ago
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RE: again save and load animation

you denis saved me more than one time before so you can ask for whatever you want

13 years ago
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Replies: 20
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RE: getting the volume selection selected vertex

thats fine but how about accessing that resulting array indexed member ? what i got is just #(1 :Trimesh) for example which is hard times to g…

13 years ago
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Replies: 3
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RE: remapping animation

i went through that load and save animation topics in max help , well let me say that it looks so annoying for me i found so many conditions and conf…

14 years ago
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