Serejah
@serejah
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Joined: Feb 14, 2024
Topics: 34 / Replies: 1221
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RE: what can we do with mxs arrays? (SDK)

I finally made it using the example by Rodrigue Cloutier provided in ancient Descreet Sparks chm. sparks_archive.chm (3.3 MB) source ps. Why there’s…

10 years ago
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RE: what can we do with mxs arrays? (SDK)

Thanks a lot. Now it’s at least clear why I couldn’t make my methods exposed to mxs.

10 years ago
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RE: what can we do with mxs arrays? (SDK)

Ok. Guess I wasn’t clear enough. As I understand, your example is still about class instance property getters/setters and not about a class instance m…

10 years ago
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RE: what can we do with mxs arrays? (SDK)

I failed to find the correct includes to compile the above example so I have a question. Can the above class be extended to have public methods? So i…

10 years ago
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RE: callback to detect the change in renderer parameters?

fn rendProps = ( for p in getpropnames renderers.current collect (getproperty renderers.current p) ) fn compareProps = ( local i = 1 for p…

10 years ago
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RE: Creating plane with 3dsMax SDK

#include “RealWorldMapUtils.h” def_visible_primitive(MakeRWPlane, “MakeRWPlane”); Value* MakeRWPlane_cf(Value **arg_list, int count) { Object* pla…

11 years ago
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RE: Creating plane with 3dsMax SDK

gmlealll: if it’s possible to set the “Real-World Map Size” option when creating the plane ? use RealWorldMapUtils.h methods ( g = (dotNetClass…

11 years ago
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RE: Accessing UV Data in MNMesh in C#

Here’s how I did it. IMNMapFace mf = channel.F( f ); int[] ftVerts= new int[ mf.Deg]; Marshal.Copy( mf.Tv, ftVerts, 0, mf.Deg); I have anothe…

11 years ago
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RE: (3ds max SDK) How do I get the node of a Control?

It is indeed pretty hard to make it work. GetNodeFromModContext from volumeselect modifier source (selmod.cpp) returns the correct node, unless I cop…

11 years ago
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RE: (3ds max SDK) How do I get the node of a Control?

Thanks, but it is probably not what I need. Or I just don’t get it… My actual goal is to calc exact vert-vert distances between the mesh that has mod…

11 years ago
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RE: (3ds max SDK) How do I get the node of a Control?

What if we have multiple nodes referencing a single modifier instance? How do we get self node in such case?

11 years ago
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RE: Test plugin written on C# without reloading 3d MAX

Yep, placing it into the ui was reckless for sure. Thanks for the code. upd. I’ve added postbuild event to hardcode the filetime attributes to keep t…

11 years ago
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RE: Test plugin written on C# without reloading 3d MAX

woohoo… it kinda works LoadDllsFromDir is the one to blame I have to load my plug manually through Customize > Plug-in Manager interface Thanks, K…

11 years ago
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RE: Test plugin written on C# without reloading 3d MAX

As I mentioned it didn’t work for me, for unknown reason I did these three steps manually, without any errors, but after step 3 max becomes unusable……

11 years ago
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