Serejah
@serejah
New Member
Joined: Feb 14, 2024
Topics: 34 / Replies: 1221
Reply
RE: Whether there is a way to refresh/update the Modifiers stack using C#

given that you do something to baseobject you could try FindBaseObject and BaseObject::ForceNotify combination

2 years ago
Forum
Reply
RE: Whether there is a way to refresh/update the Modifiers stack using C#

it isn’t clear what you change and what you expect to happen in modifier stack

2 years ago
Forum
Reply
RE: Maxscript check if a material has anything plugged into a node or not

maxscript has a pretty good docs in general, but I never stumbled on anything like that I guess it is no big deal to map these props manually if we ar…

2 years ago
Forum
Reply
RE: Maxscript check if a material has anything plugged into a node or not

sure, but you have to know the prop name first before the check then you simply use GetProperty mtl prop_name == undefined to know if there’s anything…

2 years ago
Forum
Reply
RE: Maxscript check if a material has anything plugged into a node or not

afaik, there’s no robust and easy way to map properties to slot names automatically you can flush showProperties output to stringstream and try parse …

2 years ago
Forum
Reply
RE: Maxscript check if a material has anything plugged into a node or not

if the slot value is undefined then there’s nothing plugged in but you’ll have to figure out which material property corresponds which slot

2 years ago
Forum
Reply
RE: An old question

season_X: If a line is with other Modifiers,I can’t convert it in this state.Because the modifiers will disappear when I use to Collapse Node,That’s…

2 years ago
Forum
Reply
RE: An old question

I think it is a bit overkill to make a bezier out of a linear shape, but if you don’t want to mess with the edit_spline modifier it might be better. I…

2 years ago
Forum
Reply
RE: An old question

season_X: Do you have any good suggestions? It looks like you need two separate undo records, one for the conversion operation, second for the op…

2 years ago
Forum
Reply
RE: Batch Edge MakePlanar script? — (MaxScript Beginner)

get the verts that compose each of the edges and set thier z coord as the average z positon in case if edge selection contains loops of edges you’ll n…

2 years ago
Forum
Reply
RE: An old question

maybe it is something undo related? it is worth checking with undo off try it with different max versions and different line objects to ensure that it…

2 years ago
Forum
Reply
RE: An old question

just a quick dirty test code static public ISplineShape GetSplineShape(uint handle) { IGlobal global = GlobalInterface.Instance;…

2 years ago
Forum
Reply
RE: An old question

season_X: This article finally discussed also did not have a result, very regrettable It is funny, but I just found my own thread with same exact…

2 years ago
Forum
Reply
RE: An old question

no-no, you have to use NativePointer to cast from native to managed. check out these threads for more info <Edit_Poly>.GetO…

2 years ago
Forum
Reply
RE: An old question

why’s that? it is located in <maxroot>/bin/assemblies folder for ages

2 years ago
Forum
Page 8 / 84