denisT: Serejah, do you remember that MXS algorithm to find all mesh geom elements? You already found it once on this forum… this was a greatest…
Most likely your number is more correct. I just copy pasted uvs to mesh and used MNMeshElements to check the count. And maybe it isn’t a valid method …
not bad for 131391 uv elements
here’s what I suggested doing with uv-mesh representation don’t know why but subsequent execution of this code doing twice as fast than the first run …
you can rewrite it so that you don’t have to make a separate mesh snapshot for each uv-element. If you have lots of elements it should definitely impr…
king-david: They should be equally fast/slow within the Max environment? maxscript has not very good loop iteration performance and you’re bound …
bad thing about unwrap if I remember correctly was a ‘dead’ vertex indexes after some operations like welding etc… it was complicating mapvert to poly…
king-david: but I didn’t see a speed increase. Of course, it depends on the polycount of the model and the selection. And sometimes all you get w…
select element is the slowest part in your code it could be helpful to get the mesh representation of the UVs using channelinfo and get all the data f…
just in case you need a good tool to work with UVs there’s a UVTools king-david: Can anyone have a look through and see if there are any optim…
season_X: For example, we use the “AddAndWeld” to attach some splineshape s.There are a lot of knots above them that are very close together,They ar…
season_X: Why?(using redraw views) worth checking how it is implemented in EditSplineMod::DoAttach in editspl.cpp btw, do you really have to re …
FirstParadox: I havn’t found enough information on accessing the safe areas of the camera Find faces in camera frustum? 3ds Ma…
Did you try node.ObjectRef.NotifyDependents( … already? you’d better ask @Klvnk or somebody experienced in sdk
Don’t you have to pass IInterval instead of a null value?