these are for profiling execution time and memory consumption. you may remove these lines along with format “Time…
( delete objects max create mode shp = star radius1:50 radius2:20 numpoints:42 addModifier shp (Normalize_Spline length:5) convertToSplineShape…
Nah, no luck. I’ve seen it the last time I attempted the same :). No progress since then
I’m trying to create sample project using pluginwizard in vs2010express SP1 but it fails with this error. Could someone point me in the right directi…
Is it correct? ( arrayA = #(#(“C”,”3″,”FALSE”,”4″),#(“M”,”4″,”FALSE”,”4″),#(“F”,”3″,”TRUE”,”4″),#(“M”,”3″,”FALSE”,”2″),#(“B”,”3″,”TRUE”,”4″)) …
Indeed it doesn’t work even in my max. There was a wrong variable name, I’ve edited my previous post you may check it again. Now it should work. Scrip…
What if you switch it to Section Boundary mode? Or you can slice object as you like and then create shape from the resulting edges. Check if it works…
That’s for the renderer settings. But have no idea of how to check render elements settings change, anyone? ( fn getRenderSettings props = ( fo…
something like that? g = (objects.max – objects.min) / (getGridSpacing()) gg = [ceil g.x, ceil g.y, ceil g.z ] ggg = [int g.x, int g.y, int g.z ]
“.enabled = true” see the difference?
cool. almost twise as fast as my first suggestion. collective coding makes miracles
and it’s 20% faster also
( fn lastbit0 bits = ( n for k in bits do n = k n ) fn lastbit1 bits = ( arr = bits as array arr[arr.count] ) fn lastbit2 bits = ( str = bit…
fn lastBit3 ba step:1000 = ( bb = copy ba sub = #{1..10} do ( bc = copy bb bc -= sub if (ba * bc).numberset == 0 do exit bb …
Shape from edges behaves very weird with the intersecting edgeloops You can compare to what I have fn growEdge obj index edges = ( edg = #{ index …