Serejah
@serejah
New Member
Joined: Feb 14, 2024
Topics: 34 / Replies: 1221
Reply
RE: Controllers math

[code] put your code here [/code] delete objects b = box isSelected:on x = linear_float() b.height.controller = x addmodifier b (Edit_Poly()) subob…

6 years ago
Forum
Reply
RE: Look at to viewport camera

Possible, but it updates too often. unregisterRedrawViewsCallback OnViewportChanged fn OnViewportChanged = ( if isKindOf ::NodesAlignedToView Array…

6 years ago
Forum
Reply
RE: Using .NET BackgroundWorker with MAXscript

Guess we can lock main thread using progressStart / progressEnd to prevent that

6 years ago
Forum
Reply
RE: Using .NET BackgroundWorker with MAXscript

Nice, but does it really improve performance? I tested your example with a hundred of midpoly teapots. Half a million polys overall. The goal is to ge…

6 years ago
Forum
Reply
RE: Assign Renderer depending on kind of Material used in scene [SOLVED]

You can also iterate over all scene materials (not only applied) for material_class in material.classes where material_class.Creatable do ( local mt…

6 years ago
Forum
Reply
RE: Skin Weight code optimization

Yes and seems like it is faster than redrawing.

6 years ago
Forum
Reply
RE: Skin Weight code optimization

Added a few little optimizations Time: 0.963sec. Mem: 281152L – unoptimized 0.025 0.116 0.075 0.036 Time: 0.284sec. Mem: 167408L – optimized del…

6 years ago
Forum
Reply
RE: Select Voxels by distance to segment

As I said above this capsule node is used for visualization of voxel traversal purposes only. It makes no sense to use in calculations. You can run t…

6 years ago
Forum
Reply
RE: Select Voxels by distance to segment

Will it work if vert has no relation to the edge I’m checking it against? I mean It can be a vert of another element for example. I need to get all op…

6 years ago
Forum
Reply
RE: Select Voxels by distance to segment

There can potentially be a lot (size^3) of voxels to check against so it might be slow, since we need to do it for each segment again and again. Somet…

6 years ago
Forum
Reply
RE: Select Voxels by distance to segment

Thanks, Klvnk. I’m writing my first c++ mod that changes mesh topology and inserts verts in nearby open edges. It works pretty good right now, but I s…

6 years ago
Forum
Topic
Forum
Replies: 10
Views: 42
Reply
RE: Use pattern with specific string

You could instead collect filenames/paths from these directories, sort them and then use bsearch or regex to find/check that some file exists. The onl…

6 years ago
Forum
Reply
RE: NEW LOOK of this site. Do you like it?

Travis advanced search should be up and working sometime in Janaury. its being worked on now. 500 errors are being fixed as well thanks for listing w…

6 years ago
Forum
Reply
RE: NEW LOOK of this site. Do you like it?

Another issue is that some CODE blocks that initially contained angle brackets now show &gt and &lt as thier html substitues

6 years ago
Forum
Page 53 / 84