Serejah
@serejah
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Joined: Feb 14, 2024
Topics: 34 / Replies: 1221
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RE: Quick Question (check how well you know 3DS MAX)

not sure if it is efficient ( mod_handles = for obj in selection collect ( (for m in obj.modifiers collect getHandleByAnim m) as BitArray ) ha…

5 years ago
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RE: Quick Question (check how well you know 3DS MAX)

For a single node it must show all applied modifiers, for multiple only the shared instances?

5 years ago
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RE: Expand/Collapse SubTree in Modifiers Stack list

denisT: What if anyone named a modifier like “Vertex”, “Face”, etc But you also know the order in which modifiers are applied. So if the modifier…

5 years ago
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RE: Expand/Collapse SubTree in Modifiers Stack list

denisT: so it might be a scene data instead of a modifier data. Wonder how could we locate that singe bit. EXHRR6rYR8.gif1366x740 526 KB HxD…

5 years ago
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RE: Expand/Collapse SubTree in Modifiers Stack list

What strange is that max saves the state of modifier’s subtree withing a scene, so there must be sort of a flag somewhere inside the modifier data or …

5 years ago
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RE: Vertex index from vertex positions?

maybe you can cache hash values of their positions and then check if hash of such position exists? the only question is how to minimize hash collision…

5 years ago
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RE: FYI: IntersectRayScene is completely broken with editable poly

danerrrr: I cannot puzzle out why the poly could make the ray doing intersection against it’s dir? Indeed intersectRayScene now also do the check…

5 years ago
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RE: FYI: IntersectRayScene is completely broken with editable poly

danerrrr: addmodifier b (normalModifier filp: true) it should be flip

5 years ago
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RE: FYI: IntersectRayScene is completely broken with editable poly

danerrrr: and now i know that’s why. but is it really a bug? ( delete objects b = box() r = ray b.center x_axis — note that ray ori…

5 years ago
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RE: Converting simple renderer script to max sdk plugin

Flub: because there is not dll path or something in your max script. example

5 years ago
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RE: Converting simple renderer script to max sdk plugin

I use visual studio so for me it is easier to load it like this, but you can compile it on-the-fly right from the maxscript ( dllpath = @”C:\…\vi…

5 years ago
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RE: Converting simple renderer script to max sdk plugin

Ok, here’s the modified Jorge’s version that uses c# function to speed up setting vertex colors ( /* SETUP TEST SCENE ##############################…

5 years ago
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RE: Converting simple renderer script to max sdk plugin

Check out this project if you need examples. But what is your plan? How do you suppose to make script faster using c# compiled dll?

5 years ago
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RE: Converting simple renderer script to max sdk plugin

Flub: All in all i could profit from the better performance of compiled code. I doubt that you can benefit from it at all unless you’re willing t…

5 years ago
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RE: Import FBX from Windows

check out this one GitHub techartorg/MXSPyCOM A modern version of MXSCOM, to allow for editing & execution of 3ds Ma…

5 years ago
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