Thanks. I will check it out. In mxs I used NodeTransformMonitor interface only once long long time ago… btw, I found a class called MaxSDK::SingleWea…
That’s what I found so far… It uses ITrackViewNode to add a controller of node’s TM. Are you aware of any less convoluted example of how to achieve th…
helper_points = for i = 1 to 100 collect point pos:(pathInterp $ 1 (random 0.0 1.0))
Sure, but I guess it’s better to know which splines are actually intersecting before attempting to find an exact point. I remember here was a thread w…
didn’t test it in max, but it should work ( g = (dotNetClass “Autodesk.Max.GlobalInterface”).Instance inode = g.coreinterface7.getinodebyhandle $.i…
What about optimizing your code first? Have you seen this thread? “Total time: 0.086s”
attach them all together and use surface modifier
Thanks, Klvnk. Calling render() indeed return false when something is rendering at the moment. But renderMap works just fine… and renders the map whi…
I didn’t test this particular function for leaks, but c# methods where something left undisposed are prone to that. I had to re-implement some Matrix3…
Great results., Denis. C++ is the king
Nice. Does it collect elements verts indexes per element?
looks like a hypercube – 0 ms Preparations complete – 0.002 ms 2001 vert elements found. – 0.002 ms Randomize elements complete Time: 0.027sec…
ha, it’s even faster in laptop’s performance mode and that’s the scene delete objects gc() obj = plane lengthsegs:20 widthsegs:20 with redra…