yep… it is possible delete objects gc() spc = SpringPositionController() spc.forceNode g = (dotNetClass “Autodesk.Max.GlobalInterface”).Instance an…
But what if project will need a new dependency .lib introduced after a while? Will it require to edit all project files or all project files can someh…
not sure what the limit number is but here’s my attempt ( t1=timestamp();hf = heapfree expected_result = #(2.0, 0.0, 0.0, 0.0, 3.0, -2.0, 0.0, 0…
Thanks, I’ll try. Actually it is what I used before the trackview. One notifier per node.
Klvnk: mod->container->UnRegisterTVNodeNotify(mod->notify); delete mod->notify; Unfortunately, this won’t work. It will affect all ot…
Thanks, Klvnk! I have it working, but not without minor changes. Is it really necessary to call GetNodeFromModContext? data->node contains the node…
Pretty sure that’s the reason you can’t see it. I commented this line for debug purposes from AddTVNode container = CreateITrackViewNode(TRUE); conta…
I mean user can’t stack other osm mods on top of wsm. What would be the use of volumeselect if it was made on top of the stack? This one fixes the co…
Itay_Tzafrir: ran = random 0.0 1.0 ran2 = ran +0.001 point_1 = point pos:(pathInterp $ 1 (ran)) point_2 = point pos:(pathInterp $ 1 (ran2)) Perha…
That’s bad as it will require me to sacrifice 90% of the mod functionality and usability. I’ll try to find the corresponding tvnode in postcollapse me…
Yes, that’s exactly what I use Just checked and it manages to survive single GC call just fine and removes it after the second GC call… sometimes one …
Klvnk: … and ITrackViewNode method for modifiers Klvnk, how do you handle modifier delete / post collapse event? My globaltracks tvnode that is c…
Cool. I’ve seen ITrackViewNode in volumeselect, but it is above my skills at the moment. Don’t understand how it works at all. class WeakRef : public…
denisT: It’s doable. I’m not so optimictic when it comes to cpp anything :)) But c++ sdk advantages outweight c# usability and development speed….
I see your point. simpleMeshTM does exactly what I need. Thanks. The only question remains what will happen if modifier that is applied to several nod…