Serejah
@serejah
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Joined: Feb 14, 2024
Topics: 34 / Replies: 1221
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RE: Add Force to the Spring

yep… it is possible delete objects gc() spc = SpringPositionController() spc.forceNode g = (dotNetClass “Autodesk.Max.GlobalInterface”).Instance an…

5 years ago
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RE: [SDK] Preparing Visual Studio C++ for multiple 3ds max SDKs?

But what if project will need a new dependency .lib introduced after a while? Will it require to edit all project files or all project files can someh…

5 years ago
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RE: The Challenge >>> Limit number of non-zero items of array by specified count

not sure what the limit number is but here’s my attempt ( t1=timestamp();hf = heapfree expected_result = #(2.0, 0.0, 0.0, 0.0, 3.0, -2.0, 0.0, 0…

5 years ago
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RE: [SDK] Make modifier dependent of node's TM

Thanks, I’ll try. Actually it is what I used before the trackview. One notifier per node.

5 years ago
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RE: [SDK] Make modifier dependent of node's TM

Klvnk: mod->container->UnRegisterTVNodeNotify(mod->notify); delete mod->notify; Unfortunately, this won’t work. It will affect all ot…

5 years ago
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RE: [SDK] Make modifier dependent of node's TM

Thanks, Klvnk! I have it working, but not without minor changes. Is it really necessary to call GetNodeFromModContext? data->node contains the node…

5 years ago
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RE: [SDK] Make modifier dependent of node's TM

Pretty sure that’s the reason you can’t see it. I commented this line for debug purposes from AddTVNode container = CreateITrackViewNode(TRUE); conta…

5 years ago
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RE: [SDK] Make modifier dependent of node's TM

I mean user can’t stack other osm mods on top of wsm. What would be the use of volumeselect if it was made on top of the stack? This one fixes the co…

5 years ago
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RE: Add a point to an array

Itay_Tzafrir: ran = random 0.0 1.0 ran2 = ran +0.001 point_1 = point pos:(pathInterp $ 1 (ran)) point_2 = point pos:(pathInterp $ 1 (ran2)) Perha…

5 years ago
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RE: [SDK] Make modifier dependent of node's TM

That’s bad as it will require me to sacrifice 90% of the mod functionality and usability. I’ll try to find the corresponding tvnode in postcollapse me…

5 years ago
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RE: [SDK] Make modifier dependent of node's TM

Yes, that’s exactly what I use Just checked and it manages to survive single GC call just fine and removes it after the second GC call… sometimes one …

5 years ago
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RE: [SDK] Make modifier dependent of node's TM

Klvnk: … and ITrackViewNode method for modifiers Klvnk, how do you handle modifier delete / post collapse event? My globaltracks tvnode that is c…

5 years ago
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RE: [SDK] Make modifier dependent of node's TM

Cool. I’ve seen ITrackViewNode in volumeselect, but it is above my skills at the moment. Don’t understand how it works at all. class WeakRef : public…

5 years ago
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RE: [SDK] Make modifier dependent of node's TM

denisT: It’s doable. I’m not so optimictic when it comes to cpp anything :)) But c++ sdk advantages outweight c# usability and development speed….

5 years ago
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RE: [SDK] Make modifier dependent of node's TM

I see your point. simpleMeshTM does exactly what I need. Thanks. The only question remains what will happen if modifier that is applied to several nod…

5 years ago
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