Yeah, it would be great to support lots of various point sources. With trimeshes you can use getHandleByAnim which is pretty convenient to get the IMe…
Yes, it definitely should be created inside same function btw. Geometry3D library also contains a wrapper for Embree, but it uses old embree version …
Kinda works, but I hate the fact that I have to compile here and there for every little thing Time: 0.02sec. Mem: 3688L – for converting 9167 point3…
And most likely it is also very slow.I tried to use minimal length of the resulting edges as metric, but it failed miserably in some cases. Skewed tri…
You can present a loop as a chain of verts ending with with the “first” index. And it is up to you to choose which index is first for particular loop….
BridgeBorders uses MNMeshUtilites class do to the job. Its implementation isn’t available in the sdk source files. Most likely it first divides border…
conradbenzin: new version of rt have it enabled by default I’d consider it to be a bug if it is enabled by default and you have to edit ini manua…
rappatools viewport stats?
JokerMartini: … which wouldn’t work for cases like a cylinder. What about using meshop methods? b = Cylinder showVertexColors:true convertToMesh…
denisT: … but 1 invisible edge is shared. Indeed. I didn’t notice that at first
It would be great if someone could explain the logic behind vertex color indexing in the first example. Second one works too, but first one allocates …
I couldn’t find operand nodes the other way. This of course won’t work if you remove operand or change the order of operands afterwards shapebool = $…
I wonder if it also works for not axis aligned rectangles.
Yeah it wont work with the code I posted yesterday since the dll that comes from original archive is outdated. Get the dll from my last attach and use…
That’s the best I could get so far using clipper lib. But still has some issues hjmwvqfZtx.png1366x489 36.7 KB clipper_test_2014.zip (91.8 KB)